Arduino Bootcamp: Using the Library Manager
Image created by Daniel Andrade

Arduino Bootcamp: Using the Library Manager

Introduction to the Arduino Library Manager Now that you've written your first Arduino sketch, you might be wondering what’s next. As you continue building projects, you'll often need your programs to do more, such as control a motor, read data from a sensor, or display information on a screen. Fortunately, there’s a simple way to make all of this easier: the Arduino Library Manager.In short, libraries are collections of prewritten code that handle complex tasks for you. Rather than starting…

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